Tuesday, December 22, 2020

PA Business Generator

 So needing some tools to expand out my post apocalyptic cities I noticed there wasn't really anything that provided a quick ref of logical businesses that could be running in the environment. So today I provide you with my d50 chart of businesses that could be found in a PA city, town, or what have ya. Roll a d100 and divide by 2 and away you go. Also provided are some useful skills beyond just merchant that the seller, craftsman, or provider would potentially have. Most of these are taken from the very useful historical folks document which can be found at https://www.mygurps.com

 

Download

Monday, December 21, 2020

Post Apocalyptic Resources

    As of late I have been working on a GURPS after the fall of modern man campaign and being new to running the genre I have been in search of tools to help put together my new post apocalyptic world. Having ran Mutant Future a few times at least gave me a good source of where to start as for mutations, weapons, drugs, and misc junk but thankfully there is a whole wide internet full of resources available and I will be sharing with you good reader some of the most useful in my humble opinion.


1: Daves Mapper: https://davesmapper.com/city

    Right away I am having a blast using Davesmapper for generating ruined cities to populate my world with. In particular I am fond of using Amanda Michaels geomorphs as they are clear and concise and when exported are perfect for numbering to allow for quick notation of what each building is on its associated guide sheet.

2: Settlement Resources:

http://mutationapocalypse.blogspot.com/2016/08/settlements-in-post-apocalypse-part-iv.html 

    This has a little of everything from random building generator, random settlement resource generation, trade goods, random crises, and a very useful gas station forts table that provides some stellar ideas for not just gas stations and out of the way locations but also ideas that work for any sort of fortified village/town/city. Highly recommend but certainly would save an offline copy as you never know when the google links will go dead.

3: Settlement Naming:

http://wampuscountry.blogspot.com/2012/01/frontier-town-name-generator.html

    A handy set of 3 d100 charts for creating names for locations, settlements. Again I would save a copy in case google every purges it.

[edit] http://www.random-generator.com/index.php?title=Wampus_Country_Frontier_Town_Name_Generator looks like there is currently a version of this located here however they are having technical difficulties and will hopefully have the generators working again soon

4: Hazards:

http://www.paforge.com/files/gw3/3rdhazards.pdf

    Has a little bit of everything from strange weather, omens, traps and more.

5: Gear Resources

Everything:
http://paforge.com/files/resources/purchase.xls
http://paforge.com/files/resources/search.pdf
https://drive.google.com/file/d/0Bz3y1U9yyS02M0RMNGRKa0ZtYjQ/view

Armor:
http://paforge.com/files/gw3/3rdarmor.pdf


Weapons:
https://drive.google.com/file/d/0Bz3y1U9yyS02elNhNVQ5RVR0T2c/view
http://paforge.com/files/gw3/3rdweapons.pdf


Books:
http://paforge.com/files/gw3/books.pdf
https://drive.google.com/file/d/0Bz3y1U9yyS02a3NJOUIweVJQb1E/view



6: Misc:

Below are some of the more interesting random tables that didn't fit in the categories above

https://drive.google.com/file/d/0B8l15nXmXT3BSFZUX3VoLXBXT2c/view?usp=sharing

    100 Post Apocalypse random events

http://paforge.com/files/resources/plotseeds.pdf

    80 different plot seeds to spark your imagination for adventures

http://paforge.com/files/gw3/animaldata.pdf

    A very nice list of different animals and ideas for basic mutations associated with them, perfect for quickly designing manimals.


These are just what I am currently using for my game however I would love to know what you guys think of the tools above. Let me know down in the comments what useful tools you guys have found for your games.

Wednesday, December 16, 2020

Tales of Aeril: The Return


    It is good to be back. I realize the blog has not been updated in some time however there is no time like the present to rectify that. This year in particular has been crazy and everyone is looking for an escape of some sort, if even for a short while. Many of us even while restricted by the constraints of our new covid world yearn to create and provide to our fellows.

    In just the last few months I have started not 1 but 2 games online now both of which are moving along decently, players have came and gone but already new stories are being shared and a lot of laughs and new friendships being born. Currently my Swords & Wizardry players are working their way through B1: in search of the unknown are have found  just about every maze part of the castle but only minor scraps of what has been left behind, and still one of the clerics found a way to kill themselves setting off their own home made fire trap (i have never seen so many bad die rolls in my life) however they were a old school trooper and now the party has a new wizard friend and a paladin(npc) of the same faith looking to retrieve the body they left behind only to find a new mystery of where did the body go? Who took it and why? It has been quite the ride.

    The other group is something I have wanted to run for a long time. As a collector of books, especially game manual, I like to justify all of that shelf space that is filled with dead trees. Having picked up shiny new copies of GURPS 4th edition at least 13 years ago and being able to count on 1 hand how many times I have gotten to use it has been a sore spot with me for quite some time. This has not stopped me from adding to my collection over the years, to the contrary it has only expanded more and more every chance I can afford it. Now has been the time I have taken off the gloves and laid down the challenge. Run a successful GURPS campaign for a few months. We are in week 2 and while it is certainly taking some getting used to, we are currently running a interesting campaign in the far future (year 3097) where in 2097 scientists who were messing around with strange science trying to open the door to another world succeed only for it to bath our world in a strange energy that lead to a great devastation, mutating much of what it touched and bringing with it the blessing/curse of magic. The players are in a future now where things have gone back to a feudal way of life, monsters are everywhere, many robots have become sentient, and the technology of the future past mixes with the arcane might of mages. Fun stuff.

    Back back to the blog, I do plan to get back to writing more content here. The ideas never went away, things have just been a bit hectic. One idea I am very excited to bring every one is a planned weekly column I lovingly call Filing Off The Serials. The concept is taking an idea be it a location, character, mechanic, plot, or story from some other medium like a movie, book, or game and converting it to be usable in just about any ones game. “Good artists copy, great artists steal.” To quote Picasso and he was right, if it is good enough for Hollyweird when then its good enough for you too. I also plan to do a revised and updated version of the coveted d100 charts so stay tuned for that as well.

    Any rate enough for my rambling, I look forward to bringing you all more content and cant wait to hear your comments down below. It is good to be back.