Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Sunday, March 14, 2021

Hex Crawling Methodology

    Hexcrawling has became my preferred method of dungeon mastering my games, more often then not I am just as surprised by the situations as my players are. However even running such a free wheeling and open ended style still requires some prep work and some solid foundational structure to run smoothly.

    Over the years I have been collecting resources and tools for running in my games. Many are quite useful on their own and when combined together I have found they work wonders in preparing some very interesting results for the players to find. Below you will find all of the tools I am currently using in my own home campaign as well as the methodology used to go about doing so. This is intended to become a living document as various items and tools may get updated or exchanged for others as well as other category items are added or expanded upon.

     With out further ado I present the TOA: Hexcrawl Methodology v1.0


Tools used:

Hexmancer - Here

CDD#4 - Encounters Reference.pdf found Here

Wilderness Hexes - Here

D30 sandbox - Here

City Encounters - Not currently available for purchase, will update the blog here if that status changes

Nocturnal Encounters - Here

650 City Encounters - Here

Road Encounters - Here

Unique NPC - Here

Forests D100 - Here

Hills, Mountains and Plains D100 - Here

Marsh D100 - Here

Bandits - Here

Rumors - Here
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Hex Generation:

1: Roll hex type via Hexmancer generator or the terrain by hex table page 82 from CDD#4

2: Roll for unique feature, however use a d20 and add +1 on the odds for a feature
ex: wilderness rolls go from 1-2 to 1-3.

3: Roll d100 with a 20% chance of unique terrain based on type, from the wilderness hexes

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Wilderness Encounters check:

1: Roll 3d6 for each 1 there will be encounter appropriate to the type of terrain, roll on the random encounters table page 84 from CDD#4

2: If an encounter is rolled, roll on the appropriate d100 chart for the terrain

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Thorps, Villages, Towns, Cities:

1: Roll for size & pop, class & race, leader level, and settlement resources from page 104 on CDD#4 and take note of the availability modifier, if a player wants to know if something is there and you haven't planned for roll against the availability modifier

2: Roll on the shops and structures chart on page 108 of CDD#4, 1d4 for thorp, 1d6 for village, 2d6+4 for towns, 1d10+10 for city.

3: Roll for city encounters during the day roll on City Encounters, Nocturnal Encounters for night time

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Taverns:

1: Roll on page 36-37 of d30 sandbox companion for tavern name, and details

2: Using pages 105-106 of the CDD#4 determine which type of establishment it is then roll for # of tables and rooms, baths, security, entertainment, stable, carriage house, and chance of clientele currently in the establishment. During the Day 1d4-1 patrons already there, 1d10-1 at night. Roll on unique NPC chart for traveller.

3: Roll on rumor truthfulness on 105 of CDD#4, then on the rumor generator

4: Every hour check for new patrons coming in, 2 in 6 chance that 1d4 additional patrons arrive and 1d4 leave. Then check for bar event per tavern type in CDD#4 page 106

Fight - one on one, subdual damage used
Brawl - many fighters involved, subdual damage used
Vicious - Many fighters with weapons drawn

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NPC:

1: For townsfolk, or any non-classed/non-noble roll their details from page 26 of the CDD#4 or pages 46-48 of d30 sandbox

2: For classed roll their details on page 26 of the CDD#4 or pages 46-48 of d30 sandbox then stats and gear from pages 38-41 of the d30 sandbox


And that is pretty much it, it gets the job done and at least for me is a fairly entertaining process. If you find this useful or even if not leave a comment and let me know. Also let me know what tools you use not covered above and or any other sort of procedures you have came up with to help generate useful and interesting hexcrawls.

Monday, December 21, 2020

Post Apocalyptic Resources

    As of late I have been working on a GURPS after the fall of modern man campaign and being new to running the genre I have been in search of tools to help put together my new post apocalyptic world. Having ran Mutant Future a few times at least gave me a good source of where to start as for mutations, weapons, drugs, and misc junk but thankfully there is a whole wide internet full of resources available and I will be sharing with you good reader some of the most useful in my humble opinion.


1: Daves Mapper: https://davesmapper.com/city

    Right away I am having a blast using Davesmapper for generating ruined cities to populate my world with. In particular I am fond of using Amanda Michaels geomorphs as they are clear and concise and when exported are perfect for numbering to allow for quick notation of what each building is on its associated guide sheet.

2: Settlement Resources:

http://mutationapocalypse.blogspot.com/2016/08/settlements-in-post-apocalypse-part-iv.html 

    This has a little of everything from random building generator, random settlement resource generation, trade goods, random crises, and a very useful gas station forts table that provides some stellar ideas for not just gas stations and out of the way locations but also ideas that work for any sort of fortified village/town/city. Highly recommend but certainly would save an offline copy as you never know when the google links will go dead.

3: Settlement Naming:

http://wampuscountry.blogspot.com/2012/01/frontier-town-name-generator.html

    A handy set of 3 d100 charts for creating names for locations, settlements. Again I would save a copy in case google every purges it.

[edit] http://www.random-generator.com/index.php?title=Wampus_Country_Frontier_Town_Name_Generator looks like there is currently a version of this located here however they are having technical difficulties and will hopefully have the generators working again soon

4: Hazards:

http://www.paforge.com/files/gw3/3rdhazards.pdf

    Has a little bit of everything from strange weather, omens, traps and more.

5: Gear Resources

Everything:
http://paforge.com/files/resources/purchase.xls
http://paforge.com/files/resources/search.pdf
https://drive.google.com/file/d/0Bz3y1U9yyS02M0RMNGRKa0ZtYjQ/view

Armor:
http://paforge.com/files/gw3/3rdarmor.pdf


Weapons:
https://drive.google.com/file/d/0Bz3y1U9yyS02elNhNVQ5RVR0T2c/view
http://paforge.com/files/gw3/3rdweapons.pdf


Books:
http://paforge.com/files/gw3/books.pdf
https://drive.google.com/file/d/0Bz3y1U9yyS02a3NJOUIweVJQb1E/view



6: Misc:

Below are some of the more interesting random tables that didn't fit in the categories above

https://drive.google.com/file/d/0B8l15nXmXT3BSFZUX3VoLXBXT2c/view?usp=sharing

    100 Post Apocalypse random events

http://paforge.com/files/resources/plotseeds.pdf

    80 different plot seeds to spark your imagination for adventures

http://paforge.com/files/gw3/animaldata.pdf

    A very nice list of different animals and ideas for basic mutations associated with them, perfect for quickly designing manimals.


These are just what I am currently using for my game however I would love to know what you guys think of the tools above. Let me know down in the comments what useful tools you guys have found for your games.