Last night I ran my first expedition into hex crawling, and honestly it was one of the better gaming nights we've had.
The
party was lost in the woods due to being chased by some elephant men
from a portal that opened behind the party the session before (a current
on going plot) and so they dived deeper into the wild in an attempt to
get away.
The Spend the night and I roll for an encounter and
using my d100 chart for forests came up with an abandoned cabin. Since
they did not search the area before resting for the night they did not
notice it through the thick trees until morning. They carefully search
it for traps finding nothing but alot of dust until looking inside the
old desk finding some old unused parchment and a unknown potion. They
collect the potion deciding to get it properly identified when back at
the mages guild and explore some more. They don’t find anything of real
interest and head back towards the cabin for a slightly safer days rest.
I had ended up rolling up another encounter and this time I got 2 black
bears, one inside the cabin the other wandering around in the trees not
too far off. The barbarian is the first to notice something is off and
goes to investigate and comes face to face with the black bear(the barb
is only surprised on a 1 out of 6) and so initiative is rolled.
Surprisingly the MVP of the battle was the trained war dog who finished
off the bear that came in from the woods, and then critical'ed using the
Critical hit/fumble chart from dragon 39 page (34) scoring what should
have been a decapitation, but I went for him darting past the group and
coming underneath the bears neck and tearing out its throat (still
instant death).
After calming down from the fight they start
skinning the bears taking a few claws as trophies and cook some of the
meat to keep from having to use up their rations and prepare for the
next day. They gather up their gear and decide to look for a way back
and maybe do some additional hunting along the way breaking up the party
sending the more hunter types (barb, rogue, the rogues guard dog, and
druid) leaving the cleric, magic user, and the magic users charmed orc
body guard to watch over camp.
The hunting group after a few
hours of searching over hear some giggling and splashing around,
following the sounds they come across a out cropping of 10 foot rocks in
a large circle and just the glint of light reflecting off the water and
onto the rocks. The rogue attempts to sneak up and take a peek at the
female sounding frolicking in the water and rolls a 1 on his save. He
enjoys the sight he sees all for about 5 seconds as he begins to sprout
fur and falls onto his hunches as his gear melds into his body and he
now understands his guard dog several times better, even if his vision
has just went to grey scale. The rest of the group watched in surprise
as their companion changed into a wolf. The druid at this point had a
darn good idea what the cause of this was and advised they leave and
leave now and don’t they dare take a further look across the water, a
nymphs beauty is not for mortals to behold and their friend was lucky to
be alive. They head back to camp and decide it would be best to trek
back to the kingdom as they had much to discuss with the mage's guild.
All
in all it was a good session, they was told the mages will consult
their library for anything useful and in the mean time they heard rumors of a long abandoned castle to explore. It was a nice throw back
to how I first ran D&D 16-17 years ago flying by the seat of my pants and just letting things go the way they go. Modules are still
there as possible locations but memories are certainly being created
just going out into the wilds.
Wow... I want to do this as well...!!
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