Monday, August 31, 2015

The Steel Thanes

Today I bring to you the latest in my series of phyrexian conversion, the black aligned steel thanes

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The Steel Thanes
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Blackcleave Goblins

Hit Dice: 1HD (4)
AC: 8 (11)
Attacks: bite (1d4)
Save: 17
Special: infect,haste
Move: 18
Alignment: Chaos
Challenge Level/XP: 3/60

When encountered in small packs these small former goblins while fast and ferocious are nothing like when they come together as a horde surprising with speed and precision devouring anything that gets in their way.

Blister Grub

Hit Dice: 2HD (8)
AC: 9 (10)
Attacks: spikes (1d4)
Save: 16
Special: on death all non-phyrexians in 10ft must save or take 1d8 acid damage
Move: 6
Alignment: Chaos
Challenge Level/XP: 2/30

As a living biological bomb, blister grubs scurry to the nearest cluster of threats, ignoring heavily armoured fighters and drive one of their spikes covering their bodies into a more squishy target. On death they explode in a horrific display of gore, caustic gases, and acid.

Carnafex Demon

Hit Dice: 4HD (16)
AC: 4 (15)
Attacks: 2 claws (1d6+2)
Save: 13
Special: Flying, Steal Strength
Move: 18
Alignment: Chaos
Challenge Level/XP: 6/400

Created in the image of oil soaked demons, the carnafex swoop from above the battlefield and attempt to grab a target from below. If they hit with both claw attacks the target must make a strength check to prevent being grabbed. If they fail the demon will on its next turn and each subsequent turn it will fly up as high as it can and drain 1 strength from the target(if they fail a saving throw) and add it to a pool. The demon can spend 2 points to gain +1 to hit, damage, and improve its armor class by 1 for 10 minutes or spend 4 points to heal 1d6 hp.

the drained strength returns at a rate of 1 per hour.

Contagious Zombie
Undead
Hit Dice: 2HD (8)
AC: 9 (10)
Attacks: bite (1d6)
Save: 16
Special: infect
Move: 9
Alignment: Chaos
Challenge Level/XP: 3/60

The reanimated corpses of the fallen can take all shapes but they share the same trait once exposed to the glistening oil, an infectious bite and a determined will to convert the enemy into a new weapon for phyrexia. Those who die from their infected wounds reanimate in 1d4 hours as a contagious zombie as the glistening oil spreads through out the body, unless a neutralize poison spell is cast or the body is sufficiently destroyed.

Corrupted Harvester

Hit Dice: 3HD (12)
AC: 7 (13)
Attacks: bite (1d6+2)
Save: 14
Special: Swallow Whole, Activated Regeneration (3hp/round)
Move: 6
Alignment: Chaos
Challenge Level/XP: 4/120

Large wurmlike creatures, they slither across the ground looking for any other creature to devour. If it rolls a 20 on its bite the target must make a saving throw to prevent being thrown into its gullet where grinding machine parts smash and destroy anything that enters it for 2d6 damage a round and activates the harvesters regeneration for 10 minutes. It will not hesitate to consume another phyrexian, specially if its been weakened to activate this ability.

Dross Hopper

Hit Dice: 1HD (4)
AC: 9 (10)
Attacks: bite (1d4)
Save: 17
Special: hop
Move: 9
Alignment: Chaos
Challenge Level/XP: 1/15

With bluish,grey like skin the dross hopper is a 4 legged tick like monster that leaps at its foes with a strong hop, allowing it to move twice its speed in a single turn with a +2 to its hit roll. If it hits a player they must make a dex check to prevent being knocked prone and being pinned with the hopper on top of them. A open doors check is required to remove the hopper and a move action taken to stand back up.

Fume Spitter

Hit Dice: 1HD (4)
AC: 10 (9)
Attacks: random sharp appendage (1d4)
Save: 17
Special: on death all in a 10ft radius save or take 1d4 infected wounds
Move: 6
Alignment: Chaos
Challenge Level/XP: 2/30

Fume spitters are created from scraps of other creatures, metal, exhaust pipes and other refuse. They fumble and skitter their way torwards the nearest target with no regard at all for itself. Once it locks in on a target it will attack with what ever claw, spike, tail, etc it has to inflict pain on its target. On death it becomes a bomb blast of shrapnel and glistening oil inflicting 1d4 infected wounds on anything around it in a 10ft radius that fails its saving throw.

Geth, Lord of the Vault
undead, golem
Hit Dice: 5HD +5 (25)
AC: 4 (15)
Attacks: 2 heavy claws (1d8+2)
Save: 12
Special: intimidate, 5th level magic user, undead, animate dead at will
Move: 9
Alignment: Chaos
Challenge Level/XP: 9/1,100

Evil long before his completion into a phyrexian Geth was a necromancer lord who ruled through fear and lies. His undead head when found by the phyrexians was given a second chance to rule again by giving him a completed golem body which is controlled by his reanimated zombie head. Still a fairly powerful spell caster he now has the ability to reanimate corpses within his sight into zombies as per the animate dead spell. Just being in his presence can cause the weaker willed beings to doubt themselves and their resolve to do conflict with him. While quite powerful on his own he is almost always accompanied by his loyal dead minions, assassins, or horrific minions.

Hand of the Preators
Undead
Hit Dice: 2HD (8)
AC: 7 (12)
Attacks: claw or beak (1d6)
Save: 16
Special: Combat aura 1(other creatures with infect 30ft), infect, undead
Move: 9
Alignment: Chaos
Challenge Level/XP: 4/120

Minor leaders of swat teams of the glorious plague, these undead vulture headed creatures are tasked with creating disruption and chaos among their foes ranks. Instilling a fervour even in the more mindless of their kind to destroy the unbelievers of the great work.

Ichor Rats

Hit Dice: 1HD (4)
AC: 5 (14)
Attacks: bite (1d6)
Save: 17
Special: infect, caustic gas
Move: 9
Alignment: Chaos
Challenge Level/XP: 2/30

These rats have the glistening oil dripping from their eyes and a noxious green gas exuding from their bodies. The first time any one comes within 5ft of a ichor rat they must make a saving throw or take 1d4 infected damage from the gas as it eats at their soft tissues.

Plague Stinger

Hit Dice: 1HD (4)
AC: 5 (14)
Attacks: bite or sting (1d6)
Save: 17
Special: infect, flying
Move: 12
Alignment: Chaos
Challenge Level/XP: 3/60

Mouths with stingers, these sickly yellow/greenish insect horrors are roam the desolate swamps and fetid fetid swamps on their coppery wings. On the lower rung of the hierarchy they are constantly hunted by much larger predators.

Skitheryx, The Blight Dragon
dragon, undead
Hit Dice: 4HD +10 (36)
AC: 5 (14)
Attacks: bite (1d8+1) and 2 claws (1d6+1) or necrotic breath attack (4d6 acid damage save for half)
Save: 13
Special: infect, flying, haste, regenerate(3 hp/round)
Move: 24
Alignment: Chaos
Challenge Level/XP: 10/1,400

Once a powerful red dragon, he was slain by a horde of phyrexians sweeping into its mountain home. Completed and reborn as Skitheryx, the Blight Dragon. Hoses and pipes pump necrogren gas and glistening oil through its emancipated, skeletal frame. Skitheryx loves to wade into his enemies crushing those who oppose him and pouring his caustic breath fumes over those not close enough to be dealt with directly. This necrotic breath is a highly corrosive acid that extends in a cone 30ft long by 50ft wide.

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