The next episode of my new collection of conversions, the blue aligned Progress Engine.
Darkslick Drake
Hit Dice: 4HD (16)
AC: 8 (11)
Attacks: bite (1d8) or tail barbed tail wrap (1d6/round)
Save: 13
Special: flying,tail wrap
Move: 12
Alignment: Chaos
Challenge Level/XP: 5/240
Known for their viscous bite and razor wire like tails. If struck by its tail make a dex check. On a failure it has wrapped its barbs and will continue to do 1d6 crushing/slashing damage a round until a successful saving throw is made on the players turn.
Chained Throatseeker
Hit Dice: 5HD (20)
AC: 5 (14)
Attacks: bite (1d10+2)
Save: 12
Special: infect
Move: 12
Alignment: Chaos
Challenge Level/XP: 6/400
Large and brutal these bluish/grey beasts hunt the already infected with their maw of savage teeth. Once it gets ahold of its prey it does not let up ignoring all other targets until it has torn them to pieces.
Chancellor of the Spires
Hit Dice: 7HD (28)
AC: 7 (12)
Attacks: Bite (1d8+2)
Save: 9
Special: flying, psychic intrusion
Move: 12
Alignment: Chaos
Challenge Level/XP: 9/1,100
Capable of speaking telepathically the Chancellor of the spires is able to force itself into its targets mind. It can make an attempt once a turn forcing its target to make a save, each time they successfully save they get an commutative +1 save vs additional attempts. On a failure the chancellor may implant a false memory, remove a memory, or in the case of a magic user steal a currently prepared spell. A stolen spell may be cast by the chancellor as if they was the original caster.
Impaler Shrike
Hit Dice: 1HD (4)
AC: 5 (14)
Attacks: Imapale (2d6+1, 1d6 afterwards)
Save: 17
Special: Flight, Impale
Move: 12/18 flight
Alignment: Chaos
Challenge Level/XP: 3/60
These terrible birds of prey dive bomb their targets striking with their metallic needle like beak. Once they impale into their target they remain attached draining blood from their victim for 1d6 damage per round. They can be removed by a successful strength check with a -2 penalty to the strength score.
Thrumming Bird
Hit Dice: 1HD (4)
AC: 7 (12)
Attacks: 1d4 + special
Save: 17
Special: if the target has infected wounds they must make a save when hit or receive 1d4 additional infected wounds
Move: 12
Alignment: Chaos
Challenge Level/XP: 3/60
Mostly found in swarms these terrifying birds target seek those who are already infected opening additional pathways for infection to spread and proliferate with their needle sharp beaks.
Consecrated Sphinx
Hit Dice: 6HD (24)
AC: 4 (15)
Attacks: 2 claws (1d4+1) bite (1d6+1)
Save: 13
Special: flying, insanity roar
Move: 18
Alignment: Chaos
Challenge Level/XP: 8/800
Favoured by Jin gitaxias as spies and as devastating troops of war, the consecrated sphinx plays with its foes swooping down and taunting them taking swipes and bites along the way. When it is done playing with its meal it unleashes its roar of insanity causing all who hear to make a save or be treated as if they are affected by a confusion spell with a 1 hour duration.
Serum Raker
Hit Dice: 2HD (8)
AC: 6 (13)
Attacks: bite (1d6+1)
Save: 16
Special: Flight, Memory Spores
Move: 12
Alignment: Chaos
Challenge Level/XP: 4/120
Deadly drakes who feast on blinkmoths greasing their engines and provides the fuel for their memory spores.On death the Serum raker releases these memory affecting spores, those in a 5ft radius must make a save or forget the last hour.
Blighted Agent
Hit Dice: 1HD (4)
AC: 7 (12)
Attacks: blighted knife (1d4 cutting/infected damage)
Save: 17
Special: infect, invisibility
Move: 9
Alignment: Chaos
Challenge Level/XP: 4/120
The pride of the progress machines spies, the blighted agents can create a field of invisibility that shrouds themselves and any gear they carry invisible. They typically will carry a specialized combat knife enchanted with the ability to confer phyrexian infected wounds. Attacking does not remove the field of invisibility.
Jin Gitaxias, Core Auger
Hit Dice: 4HD+20 (36)
AC: 5 (14)
Attacks: 2 claws (1d6+2)
Save:
Special: flash, memory wipe
Move: 9
Alignment: Chaos
Challenge Level/XP: 4/
The praetor of the progress engine, Jin Gitaxias is not the most powerful of the praetors physically but few can match him mentally. He is connected to practically everything through various spies and agents. No one knows what his ultimate goals truly are but many believe he is working to usurp the throne and become the new father of machines. Those who stand against him must make a save or have their memory completely wiped out leaving them a thrall with no idea who they are or what they are doing there.
Wing Splicer
Hit Dice: 1HD (4)
AC: 9 (10)
Attacks: Bladed Claws (1d6)
Save: 17
Special: Flight aura(golems only, 30 ft)
Move: 12
Alignment: Chaos
Challenge Level/XP: 2/30
Typically in the accompany of a 1d4 golem servants the wing splicer is creates a flight aura that allows all golems within 30 ft to gain flight at a speed of 12. It is not uncommon for them to use these golems are mounts flying to wherever they might be needed.
Phyrexian Metamorph
Hit Dice: varies
AC: varies
Attacks: varies
Save: Varies
Special: Copy
Move: 12
Alignment: Chaos
Challenge Level/XP: Varies
The phyrexian metamorph is an upgrade on an old infiltrator design. In its natural state it looks like a pool of silver quick silver metal. Once it has seen a target it will emulate its very design being capable of taking all its physical qualities. It will not be able to emulate mental or biological powers thus if it was to copy a dragon it could not gain the ability to breathe fire but it could gain its strength. These are the ultimate spies being able to integrate fully into its enemy society gathering information, assassinating threats, and replacing them. Once it has taken a new form it cannot change for 24 hours. Its stats will reflect the most recent form it has taken, the GM will need to modify challenge level and xp based on the abilities it has at that time.
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