Wednesday, September 23, 2015

The Vicious Swarm

This week I bring to you the green aligned viscous swarm. Believing completely in the ideology of might makes right and the strong rule only as long as they can remain the top predator. Constantly these phyrexians fight for dominance in their own version of the circle of life.

Blight Mamba

Hit Dice: 1HD+3 (7)
AC: 8 (11)
Attacks: bite (1d6)
Save: 17
Special: infect, regeneration (3hp/round)
Move: 12
Alignment: Chaos
Challenge Level/XP: 3/60

Former large snakes corrupted and converted into even more deadly form, they roam swamps and tree tops surprising their victims from ambush.

BlightWidow

Hit Dice: 4HD (16)
AC: 7 (12)
Attacks: bite (1d6 + poison)
Save: 13
Special: infect, webs, poison
Move: 12
Alignment: Chaos
Challenge Level/XP: 7/600

Blight Widows are completed spiders their chitin now a dark oily black. They prefer dark forested areas creating sticky black webs that resist any form of burning. A blightwidow can spray a stream of this webbing over a 10ft area and those in the area must make a dex check to dodge out of the way or be stuck by the webbing. Once stuck one can make a open doors check as if their strength was 2 points lower. They deliver a lethal poison bite.

Phyrexian Hydra

Hit Dice: 7HD (28)
AC: 5 (14)
Attacks: 5 bites (one for each head) 1d6+3
Save: 9
Special: infect, Damage Reduction(5)/magic
Move: 6
Alignment: Chaos
Challenge Level/XP: 10/1,400

Their bodies comprise of a slick oily hide that is extremely resilient to damage. Non-magic weapons have nearly no effect doing 5 less damage an attack. The hydra's 5 necks end in viscous maws which are always lashing out seeking targets to feed upon.

Plaguemaw Beast

Hit Dice: 3HD (12)
AC: 5 (14)
Attacks: bite 1d6+1
Save: 14
Special: spew infection
Move: 12
Alignment: Chaos
Challenge Level/XP: 3/60

With the body resembling that of a woolly mammoth with the head like a skinned wombat the plaguemaw thunder in behind the shock troops sweeping up those who did not die from their initial wounds. They breath a 30ft cone of spores that if the target already has infected wounds take an additional 1d6 infected wounds as the spores spread additional necrosis on a failed saving throw.

Quilled Slagwurm

Hit Dice: 8HD (32)
AC: 5 (14)
Attacks: long quills 1d8+3
Save: 8
Special: swallow whole
Move: 12
Alignment: Chaos
Challenge Level/XP: 9/1,100

Having no teeth the slagwurm looks to quickly snap its maw over its meal and devour it whole. To weaken its prey it thrashes about looking to impale with its long quills that cover its body. On a natural 20 or if it succeeds in its attack roll by 5 over the targets AC,  it captures its prey and swallows them whole. While swallowed they take an automatic 1d10+3 damage a round. They may attack with a dagger or other small weapon against an AC9 (10)

Putrefax

Hit Dice: 3HD (12)
AC: 7 (12)
Attacks: bite (1d6+2) or trample
Save: 14
Special: infect, haste, trample
Move: 18
Alignment: Chaos
Challenge Level/XP: 7/600

Made to quickly scour forested areas of unwanted life, they quickly crash through brush and tangle hunting and devouring everything it sees and can catch. Hard to see as they resemble the foliage in which they hunt, they are anything but subtle and can be heard long before being seen.

Rot Wolf
Hit Dice: 2HD (8)
AC: 7 (12)
Attacks: bite (1d6)
Save: 16
Special: infect
Move: 15
Alignment: Chaos
Challenge Level/XP: 3/60

Rot wolves are not terribly dangerous on their own, however like normal wolves they tend to hunt in large packs of about 4 to 10 (2d4+2) ganging up on a single target and tearing them to shreds.

Maul Splicer

Hit Dice: 1HD (4)
AC: 9 (10)
Attacks: Bladed Claws (1d6)
Save: 17
Special: Trample aura(golems only, 30 ft)
Move: 12
Alignment: Chaos
Challenge Level/XP: 2/30

The maul splicer is almost always found with atleast 2 body guard golems at all times. Their aura allows their pets to trample all over the weaker creatures before them.

Phyrexian Swarmlord

Hit Dice: 4HD (16)
AC: 4 (15)
Attacks: 4 Bladed Claws (1d6+1) or sting (1d8+1 +poison)
Save: 13
Special: infect, spawn insect horrors (20ft), poison
Move: 6
Alignment: Chaos
Challenge Level/XP: 8/800

Appearing like a serpentine insect the swarmlord is a terrifying sight to behold. In combat they thrash their opponents with a flurry of savage strikes with their claws or go for a lethal sting with their large stinger coming from their back. The most unnerving and unique ability however is every 5 rounds all opponents who have infected wounds must make a save or suffer from a spontaneously spawned insect horror burrow its way out of their flesh for every 5 points of infection damage they have dealing an additional 1d6 infected damage on its way out.

Insect Horror
Hit Dice: 1/2HD (2)
AC: 9 (10)
Attacks: bite (1d4)
Save: 18
Special: infect
Move: 15
Alignment: Chaos
Challenge Level/XP: 1/15

Vital Splicer

Hit Dice: 1HD (4)
AC: 9 (10)
Attacks: Bladed Claws (1d6)
Save: 17
Special: Regeneration aura(golems only, 30 ft)
Move: 12
Alignment: Chaos
Challenge Level/XP: 2/30

This splicer is one with their golems feeding them a continued life force urging them ever forward to victory.
All golems in 30 ft gain regeneration 2/round.


Vorinclex, Voice of Hunger

Hit Dice: 6HD (4)
AC: 0 (19)
Attacks: 2 Bladed pincers (1d8+3)
Save: 11
Special: trample, magic resistance 75%, magic disruption(50ft)
Move: 12
Alignment: Chaos
Challenge Level/XP: 11/1,700

A titan of muscle, sinew, and nearly un-penetrable hide Verinclex is the epitome of survival of the fittest. Magic only has a 75% chance to work on him and magic cast within 50ft of him has only 50% chance to be cast successfully. Of huge size he tramples those of medium or smaller size for 2d6 damage if they fail their save.

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